Dec 15

If you played the current-generation versions of Burnout: Revenge, the Xbox 360 version won’t provide many new surprises. The object of the game is simple: take part in various race types, all while attempting to demolish the competition by ramming your opponents in to pedestrian cars, walls, off cliffs, and pretty much any other solid object. If you tire of that, you can take part in some addictive Crash Mode games free downloads where the object of the game is to barrel your car in to a glut of traffic and watch the resulting damage pile up. As you win events, more new ones open up, and the difficulty increases at a pretty impressive rate.

Where the Xbox 360 version sets itself apart is in its visuals, which probably isn’t a great surprise for all your graphics fans out there. Car models are incredibly more detailed than they were on the PS2 and Xbox, which results in not only better looking cars as they zip around tracks, but also jaw-dropping particle and debris effects when they crash. Paint and metal scratch and distort in a surprisingly realistic manner, giving your car a great deal of realism. Eye-searing explosions, especially during Crash Mode, only add to the visual flair of the Revenge experience.

While visually impressive, I did grow a bit tired of the “over shine” that seems to permeate every single object in the game. This seems to be an issue in many next-gen EA titles, and it’s unfortunate that Burnout: Revenge can’t manage to shake the trend. While it’s by no means a detriment to the gameplay, seeing cars shine with a whitish hue gets a bit old after awhile.