First of all, as you can tell from the title, this game contains 3 unique games. They are sloppily thrown together with a glitchy menu screen, so you can tell fairly early on amateurs put this game together. (The menu I believe glitches out after you play dodgeball) This game is a prime example of why all games no matter how fast they are put together need testing. A twelve year old could have identified many problems with this game and in turn improved it greatly. It is very sad to see the effort put into the making of these games and stupid mistakes, which could easily have been fixed, ruin them. I’m not sure if the three games included in this game were made exclusively for this three in one game, or if they were all just thrown together because they are too short themselves for a whole game. (You will probably get tired of each individual game after about 5 minutes)
Big Alley Bowling – Well, what can I say, bowling is an extremely simple game so it’s hard to screw up. Somehow however, they found a way. Firstly, there seems to be no depth in this game. There is only seven pins lined up and if you hit the 3 middle ones it seems to automatically knock down the pin behind it. The game feels too “2d” when it should feel more “3d”. The only good thing about this game is the fact that there is a tournament mode. Its quite boring, but at least the thought was there. The system for throwing the ball is extremely simple. You press a button and a cursor starts to move. You press the button again to select your power and the cursor begins to move in the other direction. You press the button one last time to select the accuracy and your ball is on the way down the alley. Basically, you can find much better bowling games across the Internet for free that are a lot more fun than this.
Dodgeball – Like the bowling game, this game is simple and insufficient in many ways. Basically, each team has 3 people and they are allowed to get hit 5 times before they are out. The only problem is it is impossible to control all three of your characters at the same time, so almost always 2 of them run up by the front and just constantly get hit until they are out. Once 2 of your characters are out, it becomes super easy, because it is very easy to dodge the ball the enemy throws. All you have to do is time the dodge correctly and you will never get hit. Throwing the ball at the enemy is also very easy as they usually don’t even move and often run up very close to you. I’ve played a dodgeball game on the NES that was far superior to this. There is also no tournament mode or difficulty setting so you’re stuck playing with the same settings over and over.
Paintball – I’ve left the paintball game for last for a reason. It’s so bad it’s almost not worth wasting my time. Basically, there are two modes, Capture the flag (CTF) and elimination. Both modes have the option to choose either a time limit or a score limit. Whatever you choose, you start with 99 paintballs and a life gauge. The only actions you can do are run, shoot and duck. In CTF it is very easy to simply run, get the enemies flag and capture it. It’s basically not a challenge at all and a big waste of time. As long as you keep running, the enemies will almost never hit you. The major flaw in this game lies in the fact that you only have 99 paintballs. It may seem like a lot, but its not, and you don’t get extra ones as you would in those download free games for pc. Each enemy takes around 4 shots to kill and you’re probably going to miss quite a few as well as you can only shoot in 4 directions unless you’re moving diagonally.
The time limits you can select are 5, 10, 15 or 20 minutes and the score limits you can select are 10, 20, 30 or 40… Were they even thinking when they made those limits? I can tell you from experience that 99 shots only last about 2-3 minutes, so why in the world would they have any limit over 10 minutes?